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HAPPY BEE DAY

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Devlog

  • Development 4: Postmortem
    April 28, 2024 by Pumpkn Games
    Ultimately this is game that's garnered the most suggestions from my peers without prompt. To explain this better, every game that I've shown to people gets responses like "cool" or "I would play this... Continue reading
  • Development 3: Art
    April 28, 2024 by Pumpkn Games
    As someone who's probably too comfortable making games in 2D with Game Maker Studio, I usually default design decisions to top-down perspective. The trick here is two fold, depth and behavior. A perso... Continue reading
  • Development 2: Programming
    April 28, 2024 by Pumpkn Games
    Programming this game has been the biggest exercise I've done with states, or using a bunch of the same objects that are using different "states" to orchestrate what they're all doing. I've played wit... Continue reading
  • Development 1
    April 28, 2024 by Pumpkn Games
    This game is a project for the UAT class Game-A-Week, which is similar to a solo game jam marathon. One of the weeks' themes was "bees," which is where this game was conceived. I wanted the inclusion... Continue reading
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